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Game Design

I must have started designing games and levels when I was 12 years old. In middle school I would create top down views of areas and rooms. I would place keys, triggers and enemy movement all within my little idea on that piece of paper. At 15 I was creating levels in games with their supplied world builders such as Command and Conqure and Age of Mythology. I found I was playing with the world builders more than the actual game; this started my path down game design alley.

Now a graduate from ITT Tech with a bachelors degree in Game Design I strive to make a name for myself in the business.

Below is a list of some of my projects for you to view of what I have been working on.

Connect Four
(still in development, first release for 2 players)

• Created to teach myself the basics of C# and the XNA game engine
• Plays just like the Connect Four board game by Milton Bradley
• Still in development, I will eventually add AI for a person to face a computer opponent

Download and Play

Dragon Seed
(still in development, see the blog for the latest development)

• RPG with 2 prototypes being developed
  - PHP scripted web based prototype
  - Top down 2D RPG Marker Prototype
• Read the written Game Design Document
• View some of the 3D assets created

Bug Off
• Flash based side scroller
• 5 levels
• Concept Art

Warlords
• Top Down RPG
• Unique View on the World
• Character Customizations
  - Armor
  - Weapons
  - Shields
• Full Game Design Document

Shooter
• My very first game I created
• 2 levels
• A shooting game with limited ammo
• Progressive difficulty


© - Digital Epiphany Designs, Online Portfolio for Web Design, Custom Programming, Graphic Design and Game Design.